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For now popular Moba genre, it all started ten years ago, with a regular user card for Warcraft 3. For the time being, Blizzard Entertainment remained away from the genre, which in a sense itself gave rise to, but now the development Heroes of the Storm It is in full swing.

On the newly completed “close-up”, the head of the company announced that several new characters would be added to the game: firstly, old heroes The Lost Vikings, And secondly, the legendary leader of the trall and no less famous high-ranking ladies-Lady Jaina Praudmur and the leader of the renounced Silvan.

On this occasion, we caught Keo Milker , leading designer of the upcoming game, and talked with him about the ambitious plans of the company.

The path of the game was long and winding: from the user card for Warcraft 3 to the Blizzard Dota card for Starcraft 2 . After that there was Blizzard All-Stars, and now Heroes of the Storm. You are not in a hurry to master the now popular genre that has arisen thanks to your game. Why?

Our company is famous for the fact that we have harnessed for a long time, but then we cannot stop us. That is how the case was with Heroes of the Storm : we wanted not just to release another Moba, but to move the genre forward. Create a game that we can make only we.

It all started with a test moba card for Starcraft 2 , where we just wanted to show the capabilities of the game designer. But the card liked the card so much that we seriously thought about a full -fledged game. The development was inhibited not only by constant debate on how to realize the planned, but also for the strong work of the key team members. Then prepared for the release Diablo 3 And Starcraft 2: Wings of Liberty.

Nevertheless, in fact, at all stages of development, we showed working prototypes and the press and the public, and it was their reviews that served as the main incentive to continue working on Hots.

During this time, the Moba genre has become very popular. Given the competition, what you are going to attract players, especially those who are not pleased with only familiar faces among the characters?

Yes, in order to truly gain a foothold, you need to create something truly outstanding and loudly declare yourself. I think in the past our company did this due to the fact that we always made games, which we were primarily interested in playing ourselves.

Trump cards Heroes of the Storm – well -thought -out settings of characters and completely unique types of cards. The parties last only twenty minutes, and in traditional Moba one game session can take for an hour. Clashes between team members begin in the first thirty seconds, making matches spectacular from beginning to end. The community is very, very much!

In other words, you seriously expect to turn Hots into e -sports discipline, behind which it is exciting to observe?

Yes, it would be great. It is one thing to attract players, and quite another – spectators. Judging by the reviews, we get very good. As for the competition, tournaments and demonstration matches are already in full swing, although it is still too early to consider Heroes of the Storm the prevailing discipline. Everything has its time!

Developers Hearthstone: Heroes of Warcraft tried to make the game as accessible to the general public. At the same time, she has incredibly deep mechanics. To Heroes of the Storm you have about the same approach?

That is, do we intend to create the same thing with Moba as Hearthstone – with card games? Yes, we can say so. Accessibility is our main guideline. We want newcomers to HOTS to be comfortable, but at the same time experienced players should feel at home. The teams will have very simple tasks, but how their characters are combined with each other, the way they behave on different maps, how they show themselves in contractions with enemies is where the most interesting thing lurks, and it is here that we invest the most effort.

► In the collection of Heroes of the Storm, the "Heavenly Temple" was added. The city soaring in heaven is made in the Egyptian style and full of oases and aqueducts.

There are more than thirty characters in your game, whose skills and strength differ very noticeably. Did you have difficulties with a balance in this part?

Surprisingly, no. Balancing we have, so to speak, in the blood, many years of experience are affected. Most of the team consists of Blizzard veterans that have worked in the company more than fifteen Warcraft 2 And Warcraft 3 , as well as both Starcraft.

Return to work on those who have already become native characters, and even encounter their forehead in the forehead – the rejection arises indescribable, and I am glad that we succeed without any problems, even Murloki feel great. Special thanks to our community that notes every little thing and instantly reacts to any minor flaws in the game.

► At the opening ceremony of BlizzCon 2014, new heroes were announced: Trall, Jain, Silvan and the legendary lost Vikings.

You need to continue to add new characters every few months. How many of them are planned at the time of official launch?

To be honest, we are by no means obsessed with numbers and do not chase the quantity. It is better to work out and endow the depths of those that already have. It is important for us that all skills of heroes, especially auxiliary, find the use of players. There is nothing worse than the skills "for a checkmark".

And we also do not want support fighters to sit in the bushes, waiting for an opportunity to help comrades. IN Heroes of the Storm All players every second directly participate in the struggle for the victory of their team. This is one of the main reasons why the party in the game is so fast.

► sketching the battlefield in style Diablo.

And whether you have ever visited you a desire to make something completely, very different from the game? Still, the idea “Put all the Blizzard celebrities with each other can be realized in many ways.

Heroes of the Storm It itself has grown from modifications and cards for other games. The idea to add to it the characters beloved by the public came later. We never talked about making a game specially, where all our “stars” fight each other or together save the universe. Hots becomes exactly the game that she thought, although it is great that she has a special place in the Blizzard Games Catalog.

► the tomb of Queen Spiders is another new map, which they just began to develop. The developers promise a huge and gloomy underground city with spacious halls, many frightening nooks – and a cloud of spiders.

And finally tell Royal Oak Casino me – is it worth it to expect a single campaign?

Oh, a great question! As I said, the backbone of our team consists of Blizzard veterans, who worked not only on the multiplayer modes of the company's classic games, but also on plot. They will definitely be able to create a decent campaign for Heroes of the Storm. Yes, and I will not be cunning, they are waiting not to wait for work on it. But now all our attention is aimed at the main component of the game – multiplayer. As soon as we deal with her, we will immediately proceed to all sorts of interesting additions. We certainly really want to do something similar.

* * *

Now the game is at the alpha testing stage, and the closed beta test Heroes of the Storm will begin on January 13, 2015. You can leave an application for participation in the test here.

Since the end of 2009, our magazine has been actively stood for a small Hungarian studio Neocore. These people have ugly, uncomfortable, but in their own way charming clones Total War. With one reservation: they are cramped.

The authors successfully turned the obvious shortcomings of production (little money, few people) to the pluses – their games are quite accurately model for individual local conflicts, and not all world wars at once. Medieval , Rome or Empire they could not afford this for objective reasons. These games were about everything in the world.

In Neocore, a lot of things came up with their own regarding the RPG system and the global card, but at the same time, of course, looked back at the first part of Shogun. Respectively, the studio lived only due to the fact that Creative Assembly All decades have been dazzling with acute giantism.

So. What Shogun 2 -A cool game, and so it is clear, we played the beta version and checked everything ourselves. Now, taking this opportunity, we just want to contact Neocore. Friends, you will be a khan.

Philadelphia-Maki

Regarding each new part of Total War, it is customary to report that there is a new level of battles, new scales, a new depth of study, and indeed everything is now better. But if you discard this familiar journalistic pathos, then you can not help but admit: this is already more and less for many years the same games where everyone has been multiplied by two (in places – by five or ten). And Shogun 2 is, like the first part, a point, developed story in which you personally participate. And this really changes everything – despite the fact that the frame has the same map, cities and generals.

So that you understand the difference. Empire is a whole library compartment of the era of the XVIII-XIX centuries. Many books, mountains of text, dry references, tables, diaries, canvases of battalists and marinists, newspapers, political cartoons, publications of that time – everything is dumped in a heap.

Exactly a year ago, in the results of the 2009, we wrote that Total War has grown to such a scale that it can play itself. And it is still said. When you in Empire clicked on the “Skip move” button, billions of zeros and units seemed to fly into parallel reality, where the game lived without any participation. Someone attacked someone, someone captured the city, but also the pirates, and there is an uprising, and the king was born … by the time you really began to feel directly to what was happening on the monitor , from muskets and triangles already began to stir up.

Shogun 2 in this case – this is a medium -sized adventure book with bright pictures, historical footnotes and detailed, but living descriptions of each storyline. Not so large, but it is written for us, and not for a group of professors of a historical university. With this I want to fall into a hammock on a weekend.

The name of us are paths, and the wind drives us. Army and fleet of medieval Japan

In the 16th century, ASIGARO, ordinary infantrymen who subordinate to samurai (landowners and noble soldiers) fought in Japan for the most part in Japan. Armed them with peaks and bows. On June 29, 1575, a sign battle took place in the history of the late Middle Ages, the battle of Nagasino. Competing clans, Oda and Tokugawa, used arquebuses, long guns firing stone bullets. Despite the fact that the Arkebuzes themselves were invented fifty years before, it was after Nagasino that they began to massively arm their asigar all the feudal lords. This battle will be present in Shogun 2 itself, but only for those who buy a limited or collection edition (or Grand Master Edition, which also includes chess with units from the game, but in Russia this will hardly be possible to get it).

And the basis of the Japanese fleet during Segunes were sailing junks, bamboo boats with folding sails. It is not known exactly when the Jonks were invented, but they were used in China and Japan (and then all of Asia) since ancient times: they suggest that the Fleet among the Japanese appeared even earlier than that of the Egyptians. Jonki improved, increased sails and masts – and in the Middle Ages were much stronger and maneuverable of the fleet of Europeans. The standard weapons of Jonka consisted of ten metal guns (but already at later stages, there are no 2 guns in Shogun), although at that time everything that swims on water was used primarily for transport purposes.

Kitay-Gorod

Of course, the first global map responded to all shifts of an ideological character. In size, it seems to be practically not inferior to the previous games of the series, but in reality the difference is great – in fact, it is cramped Japan, and every corner has been worked out here, each bend of the islands. This, in turn, affects RTS-transfers: you definitely know all the types of areas and landscape, most cards are handmade.

The basic rules in the macro -management at first glance have not changed either. There are cities that need to be captured, there are generals who move on the map, there are units that are purchased in cities. But, firstly, the scale has changed, which means that the role of each individual province has increased (now additional settlements and bases for resources is really important). Secondly, the meaning and the relationship between units transformed and in general. There are few commanders, each of them is worth its weight in gold. They have overgrown with a lot of RPG elements: for example, a moral system has become more complicated (each real samurai is always in the balance from ripping off your stomach), talents in the field of warfare, supply and management of cities are pumped separately. Moreover, now behind the clan’s affairs can be observed from a special window, which clearly shows who is who, with whom in what connections are and what he does. Four ministers can also be appointed there: in military affairs, support, construction and finance.

And all communications, as before, provide agents, but now everything is also not easy with them. Geisha and ninja are responsible for the murders, but you need to use them wisely, following all the rules of the new role system. How to kill a commander – in a camp or on a battlefield, in a fortress or a city, with or without … nuances dozens, and for a successfully executed mission of your assassin will be awarded with experience points that can be spent on pumping certain skills. Each attempt to stab the enemy samurai is accompanied by a contextual video, which are here in a hundred.

Other agents – priests and secret police – do not kill enemy generals, but lure them to your side. The opponent’s monks, in turn, can dissuade their wards from such a dishonest act. Honor, morality and respect – key aspects of Shogun 2. There is even a special parameter by which you can determine how favorable to you not only other fractions, but also your own generals.

Finally, the last important change in macrostategia is the development of cities and upgrades. To ripen the economy and society, no academies or special buildings are needed anymore (this has always been annoyed in Total War), you can build and improve anything, if only the means allowed. And everything related to urban management is conveniently divided into two branches: peaceful and military.

Sushi-lover

But the closest thing in beta version managed to get acquainted with the battles. Despite the fact that now one army can consist of 50 thousand units (a record in the series), the battles are mostly compact, you will quickly orient yourself what kind of detachments are for what is being needed and what is happening at all. Although everything happens in terms of the same scenario as before (to be precise, to Empire, when everything ruined firearms): archers give a volley and retreat, the cavalry strikes the first blow and runs away to accelerate again, and then they go to use Meglines and spearmen. Either the one who has more the army wins, or the one who uses the same bunch of “archers-cavalry”, while the rest are shoved in the center of the field. But this is only within the dough battle, which offers a preview of the version, in general, in Shogun 2, units-veterans and pumping of detachments will appear-this, of course, will make its nuances.

And although ordinary collisions of the wall on the wall remained an unimportant booth, then the assaults of fortresses are actually something new. Locks in Shogun 2 are large, with multi -level approaches and steep climbs, you really have to strain to win. By default, the fortress of each province is small, but with the growth of the city it is also improved – it is overgrown with towers, walls and floors. On average, take 3-4 times more units to take the fortification from the attackers than the defending side: first you need to deal with the infantry at the entrance (under the hail of arrows), then-with protection on each platform (archers, of course, continue the shelling ), and then, half -dead detachments, to finish off the cavalry that protects the feudal lord.

The main thing is that you really want to understand the battles, they are quite interesting and understandable so that there is no desire to squeeze them out. The last time this was in Rome.

Sea battles have also changed a lot. Japanese ships are not gigantic European caravels (for more details see. insertion), but rivers and coastal waters are not ocean spaces, so there are no such clashes, when thirty ships are watered with nuclei of the other thirty vessels, there is no. It is necessary to deftly maneuver between islands and water garbage, exactly designating the path of the ship (according to the method of building a broken line) and catching the veteran of the enemy one at a time. Now it is more nimble tactics than a large -scale strategy. But this, perhaps, can be said about Shogun 2 in general.

The case is thin

Some aspects of culture and policy of medieval Japan who have found or can be reflected in Shogun 2.

Forgive me, mom

Shogun 2 will have suicides doomed to defeat military leaders. But this is not harakiri, as is commonly believed. Ritual care is called Seppuka, during which the samurai, strictly observing the rules of the ceremony, pierces his abdominal cavity with a ritual dagger, having previously written a farewell verse (most often three -winged, Hoku). Sometimes a Samurai servant cuts his head off the already dead master. “Seppuka” is literally translated as “cut stomach”, and “harakiri”, despite a similar translation, is a vulgar word, dirty, rough suicide, unworthy of a real warrior.

From mud to bunch

In the previous parts of Total War there were Duelz Casino two ways along which you could get bosses to your army. The first is dynasty: your generals had families, and born boys, after reaching eighteen years, became commanders of the army. The second – when your detachments fought under the leadership of the captain, and he is raised for military successes. How things are in Shogun 2 is unknown, but here, unlike Europe, several factors work against the current principle. On the one hand, samurai is not just warriors or feudal lords, it is a social layer, and not the fact that the distinguished captain can get into it. On the other hand, in the history of Japan, it has repeatedly happened that a simple peasant led people behind him. So, Toyotomi Hideesi, the great unite of Japan, was born in a poor family in a small province of Ovari.

Hostages

In Japan, that now, five hundred years ago, there is a whole set of unspoken rules of conduct, communication, life, negotiations, etc.D. In addition to, for example, famous customs to bow instead of handshakes and restrain their emotions as much as possible (does not apply to a friendly smile), there are also rules formed in modern Japan. Let's say it is not customary to give tips in any form – this will be considered for insulting.

Some customs and gestures have yet lost their relevance. One of the most important diplomatic rules of medieval Japan is when you conclude an alliance with someone, you must transfer a member of your family to the second side as a guarantor of peace. If you break the pact and attack the newly -made ally, your relative is executed. The authors of Shogun 2 confirmed that in the game such a diplomatic option is provided for.

Development paths

Not a single Total War series has yet been complete without additions (the events of which, as a rule, develop after the historical period of the original campaign). In 1603 in Japan (just where the game ends) the feudal government (segunate) of the Tokugawa clan was established. The clan of the rules united by the state until 1868, that is, 265 years. Internal trees at this time practically came to naught – until the formation of a strong opposition in the XIX century.

Obviously, the original Shogun 2 will not affect this historical fact, but for the addon the topic is beautiful.

* * *

Not so long ago, Creative Assembly admitted that they themselves do not know which road to lead Total War. Inside the studio, disputes are constantly underway (up to Fantasy: Total War). We would advise them to develop exactly the approach that Shogun preaches – to work out each nation in detail. And only then, in ten years, pushing them in one big game, for the vulgar gigantism of which will no longer be ashamed.

The only question is, how many charming states as medieval Japan will be typed in the history of mankind.

We will wait? Total War for a year in a row has become the main reason to be proud that you have a game computer at home, but this time not because the game is huge. And because it is really good.

Percentage of readiness: 80%

Welcome to the Qindecim bar. Let me clarify the situation a little.First: you cannot find out how and where exactly got.Second: you have to play the game.Third: the game will be determined by roulette.Fourth: your life is at stake.Fifth: until the game ends, you will not leave here. Drinks at the expense of the establishment.

Behind closed doors

Genre : psychological drama, fantasy Production : Madhouse, Japan Director : Yuzuru Tatikava Screenwriter : Yuzuru Tatikawa Seiyu: Maeno Tomoaki, Seto Asami Premiere : January 10, 2015 Website : http: // www.Deathparade.JP/ Similar films : “Multicolor”, “hellish girl”, “angelic rhythms!"," Caizi "," Master of Musi "

Yuzuru Tatikawa managed to attach a hand to many series, including outstanding Shiguru Triumph Casino , Steins; gate And even Shingeki No Kyojin , But his happy ticket to the league of directors was a short film Death Billiards , Filmed as part of the project of training young animators Anime Mirai. In the allocated twenty -five minutes, Tatikava invested so many interesting ideas that his “Part of the Per” gave a chance to become a full -fledged series. More recently, the “Death Parade” was held on Nippon TV, and it turned out that it was beautiful as exactly as, alas, superficial.

Death Parade – This is a view of life through the eyes of an obsolete, but the melancholy atmosphere is now and then diluted with a healthy, tidy humor.

The sensations from Death Billiards are largely due to a feeling of misunderstanding of the essence of the “game”: you will learn everything gradually, along with the players. The focus of attention here is the behavior of people driven into a corner, which made a short film with a good psychological thriller with a taste Death Note Or, let's say, Kaiji. The finale was open, disgusting gave food for thought: about who got anywhere, it was possible to argue comfortably for tea (or uncomfortable on the Internet).

IN Death Parade The meaning of the court becomes obvious not with the first, so from the second series, and the outcome of the game is not hidden from us. Therefore, if you wanted to see Death Billiards, keeping the intrigue, do it right now.

The rules have changed a bit

So, the Qindecim bar is one of the many “purges”, where people are judged by actions and where they are given to them according to their merits. Every hour, seven thousand people die, and the bartenders have always been affairs on the throat. Only two can be judged for one game: one will be reborn, the other will perish in oblivion. The task of the judge is to expose the dark sides of their souls with the help of the memoirs of the deceased and the chosen game and make a verdict. The victory in the game does not matter, only the behavior of the defendants in an extreme situation is important. Each story has its own shade, the nuances of the behavior of the heroes are captured, and the rules sometimes change in the most curious way.

► There is no need to complain about the variety of games and fates, but it is a pity that the message is always the same: life is cruel, unfair, but worthy of being lived; The main thing is to learn to understand each other.

Death Parade also focuses on psychology, but otherwise. Players recall their past gradually, and the task of the bartender is to stimulate their memory at all costs, even secretly sabotting the game. And each time the salt is not so much in the desperate dead, but in the reason for their death. One of the strongest sides is manifested here Death Parade : Unlike short films, where they managed to reveal only one of the players, the series pays due attention to each defendant, composing stories one another sadder.

And the thriller is replaced by a psychological drama, touching, adult and extremely vital. Unrequited love, marital infidelity, irresponsibility, revenge, a thirst for justice – all the circumstances of the lives lived are reflected on the characters of the defendants.

And this kaleidoscope develops in the main story: the drama of the judge of decim and his charming assistant. Their relationship develops with each process, revealing the characters and exacerbating the main question Death Parade : who is entitled to judge a person?

► At first, the assistant is no one to call her. More precisely, call her brunette. But over time, she will gain a name and open one hundred and fifty percent.

Peering into the sun

Judges are dolls made in the image and likeness of man. They never lived, they will never die. They are not familiar with emotions, their judgments are sober. Do they have the right to judge us? Are they able to understand us? Whether they reveal the dark sides of the human soul – or create them themselves, subjecting people to cruel trials? If in Death Billiards the decim presented a harsh and infallible professional, then here its authority is disputed at the very beginning.

► ideologically Death Parade Discuss with the story of Runosuke Akutagawa " Spider "(Perfectly filmed in the series "Classic stories"), and in the fifth series, he refers directly to him.

► dolls – one of the main characters Death Parade. Decim manipulates the deceased, achieving the fear of death and a desperate thirst for life, but he himself becomes a puppet in someone else's experiment. However, the role of mannequins is not exhausted by this.

In parallel, we will learn more about the afterlife and its other inhabitants, but, like everything in Death Parade , The purgatory serves to disclose the relationship of decim and brunette, no more. You will not recognize half of what you want to know. How this judicial system appeared? What is so terrible threatens the cleaning of the judge capable of emotions?

The mythology of the world is one of the main highlights Death Parade , distinguishing it against the backdrop of other stories about life and death, but the series left too much by brackets, and among unusual questions there are also very uncomfortable questions. But the most offensive is connected with the secondary heroes and the plot lines planned for them. Half of the workers of the purge is inserted as if exclusively for the sake of excellent opening: they are, and enough on this.

► in the middle Death Parade Still switching to relations between colleagues in purge, but to the level Planetes He is far from this: half the episodes, and the director could more reasonably use the allotted time.

► From the opposition of the methods of cynical ginti and soft -hearted deciming, a story close to " A liar on the couch »Irwin Yaloma. However, the authors have prepared a different role – short, but interesting.

Despite the variety of plots and angles, all short stories Death Parade reveal the same topic, which is pretty experienced by patience. All other things being equal, deciming would be comfortable in a full -length anime, and the series is closely in the twelve series, and at the same time unjustifiably spacious.

But weaknesses of the plot Death Parade Rushes skillful production, psychologism and heartbreaking drama. Well, such a piercing and emotionally rich ending to look for: with all the problems of the series, its climax is a small masterpiece.

► If you like the very idea of ​​local "cases" and does not bother to observe people's behavior, Death Parade It will suit you. Those who were expected from the series of something more, perhaps, will be disappointed.

Rating

E

Existential psychotherapy: spectacular, cruel, fair. Not perfect.

About the nomination

This year, the music lovers of our editorial office did not violently dispute the voting results. So meet the quite traditional top 3 of the best game soundtracks of 2019 … with the mention of four worthy candidates who almost reached the pedestal.

Third place – Sekiro: Shadows Die Twice

In the adventures of one -armed ronin, music rarely draws attention to himself. But she harmoniously complements the portrait of gloomy mystical Japan in the bloody era of Sengoku, where demons live next to people (and sometimes in themselves).

Above the soundtrack of the new game of the studio Fromsoftware I worked again Yuka Kitamura – You could hear her compositions in Dark Souls 2 , Dark Souls 3 And Bloodborne. The result came out to match the game itself: on the one hand, the branded style of projects Hideetaki Miyazaki It is recognized without difficulty, on the other – no stagnation and self -regenerators. The change of setting dictates its conditions, so that the Gothic https://shiny-joker-casino.co.uk/ motifs gave way to ethnic, and Samisen, a Japanese drum Thaiko and Flute Sinobu added to classic violins and cello.

In other places, tracks Sekiro: Shadows Die Twice set up in a contemplative way in the spirit of true Buddhism. They breathe with greatness and spaciousness, without the help of a brush they draw paintings of snowy mountains, rocky gorges, bamboo groves, among which the sharp roofs of ancient temples are hidden. Time motifs are replaced by this – and they mobilize without the help of a dizzying pace or rhythm, resembling a solo of a junk hammer, and only strange, wrong, fascinating harmony. Well, the topics of individual bosses crash into memory for a long time; And although on the twentieth-thirty death from the agile hands of some mistress of a butterfly you are no longer to listen to the beauty in the headphones, this definitely brightens the need to start from the last checkpoint once again.

Second place – Devil May Cry 5

Fans of the series Devil May Cry They used to shred demons to a tooth -free rock, and the long -awaited fifth was no exception. The combat theme of Nero Devil Trigger, which was brilliantly performed Casey And Ali Edwards , became a hit long before the release of the game. True, in the end, the song was so “drove” that it turned into a meme – but it did not lose coolness from this, taking a well -deserved place in a row with Devils Never Cry and Shall Never Surrender.

However, not Devil Trigger is good for a single soundtrack DMC 5. In it there was a place of Grail Rok, and lyrics, and Synthwiva; All this coexists surprisingly organically, properly working on the atmosphere. A little less taste – and users could have the feeling that the sound in the game regularly interrupts the playlist of the night club under the window, but the tracks were picked up very well.

Separately delight texts, the semantic message of which gives the plot an additional depth. In the DMC, this managed to become a good tradition, but each of the previous parts could boast of a couple of similar songs. There is a completely different story here: to count the tracks that reveal the characters, you will need the fingers of both hands. They sound with proper appropriate pathos and add drama; Some even climb under the skin in order to pop up in their heads for a long time after the final credits. This is especially noticeable when you listen to the final composition of Legacy – well, how can you not roam?

Mention are worthy

If you consider the classics boring, Catherine: Full Body has every chance to fix it. Like Catherine 2011, Remaster offers not only original tracks that skillfully emphasize the mood of scenes or characters of the heroes, but also peppy electric cavers of eternal hits: here you are Lunar sonata, and “Oda to joy” and “Flight of the Valkyry”.

After the release Oxenfree, It seems that only the lazy was not enthusiastic about the musical accompaniment from the composer SCNTFC : Without his otherworldly emboss, the game would have lost half of its atmosphere. It is not surprising that the studio Night School invited him to work on AFTERPARTY – And with the playlist to the adventures of schoolchildren in the neon hell, he coped no worse than the history of ghosts. Organ, harpsichord and choir skillfully wove religious notes and Gothic charm into electronic rhythms, which are best suited to the underworld, where demons after disgusting torture are annealing at discos and complain to the local twitter.

Kingdom Hearts III completed a long -term confrontation between the heroes with the master of Zeanort, and the heartbreaking ophening performed Utada Hikaru From the very first minutes it tunes on an epic, but good fairy tale. Composers of the series Yoko Simomura And Kaoru Wada They did everything so that the journey of heroes in the Disney worlds becomes a real enchanting: in addition to excellent arrangements of familiar songs, they tried over new tracks that fit into the history of Rapunzel, Sheriff Woody and Jack Vorobya, like praised. Skilled stylization for original soundtracks of your favorite films and cartoons can only be applied.

Ethnic embosses from Theodor Bastard “One of the most extraordinary and talented groups on the territory of the CIS,” he perfectly added the viscous atmosphere of the new "Mora" . Andriesh Gandrabur created excellent music for the first part, but it contrasted somewhat with the general mood of the game. But in Pathologic 2 Strange Tibetan mountains, mournful female tunes, in which something is heard from ritual chants, and an eclectic disturbing minimalist-bit is perfectly woven into the fabric of the narrative. It turned out mysteriously, unusual and incredibly entourage – to match the remake.

First place. Death Stranding

In the pilot project of his new studio Hideo Kojima I went to the soundtrack seriously. Want the songs of popular artists like Chvrches And Bring Me The Horizon? Keep the TimeFall album, created specifically for promoting the game. Missed the Swedish composer Ludwig Forsell , who was responsible for music in Metal Gear Solid V? We will call him to work on Death Stranding, So that you can obey the otherworldly A Final Waltz or can be traced over the touching bb’s Theme. And the tracks from a little -known group will go with a bonus Low Roar , who fit perfectly into the concept and fall in love with thousands of players around the world.

It creates that Low Roar's work has generally played a key role in creating a “sad masterpiece”. Their tracks are more than others are suitable for the children's brainchild, and it is not surprising: the God-like voice of Ryana Karasia and the non-trivial post-rock contribute to immersion in the melancholy atmosphere of post-apocalypse. "Genius", in turn, correctly placed compositions in the plot, continuing a dialogue with the player. Passing tens of kilometers for your two, you are constantly opening new tracks, and they not only brighten up meditative trips to picturesque wastelands, but also configure in the desired way. At the very end, I’ll Keep Coming triumphantly plays triumphantly-the same song from the first trailer with which it once started. And you can argue as much as you like about gameplay, but for piercing, appropriateness and elegant looping, the musical accompaniment of Death Stranding gets first place and reliably settles in our playlists.

Naturally, we have listed far from all the soundtracks that make the players add sound, and after the final credits are migrated to the players. So you have a word, dear readers! Share in the comments what compositions are remembered and you fell in love with you. And do not forget that any top is made up of people, so without subjectivity there is nowhere.

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